Contwrath has been working on his Savage Swarm and was ready to try them on the table. He chose Xixorax, and I stuck wit' me boy Terra Khan.
The Game:
Contwrath felt confident enough with the rules to use Elite units, which I have not been using as I can't be be bothered to deal with the extra complexity (he marked his with a blob of tack on the backs). We're still just using apartment blocks though. He won the roll and chose to go first.
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I positioned Khan to Rampage forwards agressively, pushing all my units up but forgetting about power generation. My Pteradactix Towed my Brontox onto a power node, allowing him to summon my Spikodon using Nesting.
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Contwrath did NOT forget about power generation. Xixorax Stomped my three specialists back to the spawn room and then Sprinted back.
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Khan had no power dice to work with. He took a Blast attack at Xixorax but missed.
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The Swarm could not make it to Khan so they destroyed a building out of frustration.
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My little dinos killed a few things.
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Xixorax ran away from Khan, killing two Carnidons with a Stomp then Sprinting even further away.
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Khan put a point of damage on Xixorax with a Swat.
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Using the Hopper to drop Khan's defense, the Swarm units did a point of damage with a big combined attack.
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Two Carnidons rolling two whites and four blues missed a Razor Beetle.
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Xixorax slammed Khan into a building then Sprinted away.
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Khan followed and slammed Xixorax back.
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The Swarm continued to try to chip away at Khan while the Terrasaurs pushed up and did what they could.
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I was able to subtly ("How far do you want to throw him? ONLY two inches?") able to guide Contwrath into throwing Khan into two buildings for five damage.
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Now in Alpha, Khan was able to brawl and slam Xixorax for three damage.
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The Swarm was able to do another point, but my Bellowers and Spinodon returned the favour.
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At only six defense thanks to Penetrator and Sidekick, Khan easily went down to a big 10-power haymaker.
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Xixorax turns and walks away before the body even hits the floor.
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We were both playing much more confidently this game, using our monster and unit rules in a more deliberate manner. For some time now I have appreciated how easy Monsterpocalypse's core rules are to pick up, now I'm started to see for myself how much scope there is to play with the special rules, and how interesting the unit activations can be. It was a fun game,that I enjoyed on a more technical level that most games so far.
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