Tuesday, August 24, 2010
Animation more sorted
That thing I said yesterday about the exporter only exporting a single pose at a time? Solved. Actually took much less work than I expected, and now I can export an entire animated action in a single file. Might have to tweak it later after I tweak how the engine handles animation of course, but that's the nature of the work. It's an iterative process.
Monday, August 23, 2010
Animation sorted
I recently started to spend time on my engine again, and have finally solved the issues with importing geometry and animations from Blender. There were some problems before that I had not noticed because I had not tested enough, but things seem to be running quite well now. I've also cleaned up the code a bit, and improved the export scripts, making them more user-friendly. The animation export script currently only exports single rig poses though, so the next step will be to export an entire "movement" in one go. After that I think I'll look at graphics again, try to throw in some fancy effects.
Current progress:
Bind pose
Posed bones. It may not be obvious, but this is supposed to happen.
Current progress:
Bind pose
Posed bones. It may not be obvious, but this is supposed to happen.
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