Warmachine Card Creator V4



Thanks to the invaluable help of SuperRusty from the PP community hub, the Card Creator is now able to read large pre-made card data files. You can see an example of the supported data formats here. To load existing card data, drag a folder containing the data JSON or BUNDLE files (and any additional media) over the box below:



To load pre-made data, you will need to find the data folder containing army bundle files, or a bundle index file to load all armies at the same time. On Windows this will usually be in C:/users/[user]/AppData directory (or /home/[user]/.wine/drive_c/users/[user]/AppData directory if using the Windows version of the app in Wine under Linux). You will probably need to show hidden files to find it. If you are on a Mac, it should be somewhere in /Users/[user]/Library/Containers. You may need to use your operating system's search function with familiar Warmachine names.

The cards are opened in new tabs, with four cards per new tab. If you are opening more than four cards at a time, your browser will probably block the consequetive tab opening events and give you a warning. If this happens you will need to tell your browser to give this page permission to open multiple tabs.

When exporting to PDF, please make sure the page scaling is set to 100% in your browser. You can specify the PDF size in mm. It is best if this matches the printable area of your printer. It is set to the full size of an A4 page by default; I find printing this at 100% (no scaling) works for me. You may have to experiment to find the best size for your setup.

To create a visual template that is automatically applied to cards, create a folder named "Backgrounds" in the root folder that is dragged onto the loader; you can then place background images into the "Backgrounds" folder. By naming each image with the faction name, it will be used as a background image for all cards loaded for that faction, e.g. "Retribution Of Scyrah.jpg". Additionally the colour of fields, health boxes, and profile images can be specified by including up to three colours (as rgb, rgba, hex values, or by name) in the file name, separated by underscores (this requires a final underscore before the file extension). For example: "Retribution Of Scyrah_rgba(255,255,255,0.9)_white_#ffffff_.jpg". To specify separate images for the front and back, add another underscore followed by 1 or 2, for example: "Cygnar_yellow_white_black_1_.jpg", "Cygnar_red_green_pink_2_.jpg".

Similarly card faction icons can be overridden by creating a folder named "FactionIcons" in the root folder that is dragged onto the loader, and populating this folder with image files named after specific keywords. For example a file could be named "Sks-6 Cadre.png" to override the faction icon for SKS-6 models. These can be given a priority by appending a number after the name (if no number is provided the priority is set to 1), e.g. "Annihilator Cadre_2_.png" would override the Sks-6 icon if a model had both sets of keywords.

Lists can be loaded using the dropdown box on the settings page. Lists can also be downloaded using the save icon to the left of the "Add Card" button, however these will need to be manually moved to a known location and are not compatible with other applications.

Some cards cannot be automatically generated properly and may have some visual issues, usually related to the presence of too much text or data to properly display in the appropriate card element. This issues can usually be fixed manually. For more details on how to create or modify files, please read the tutorial. Feel free to comment or contact me on the Warmahordes or SFG discords if you encounter any bugs.