Sunday, July 27, 2025

Slow And Steady

I ran a demo game for a new member of our hobby group. This was my first game of Warmachine this year. I had put together two 30 points Unlimited lists in preparation. I ran a silly Strakhov2 list that I could use to show off a little of the jankier things you can do in this game, mostly centered around Alexia and LoLS to demonstrate soul and recursion mechanics. I don't think either of used a command card all game (though I did mention how he could use them a couple of times), but we both had Blessing, Lucky Penny, Old Faithful, Hit & Run, and For The Motherland (which I guess is not legal anymore but w/e).
Strakov2 (proxied by Strakhov1)
-Kodiak
-Elite Kommandos (2)(proxies)
-Reinholdt
Koldun Lord
Alexia 2 (& Thralls)(proxy)
Battle Mechanics
Legion of Lost Souls (Risen conversions)

The list I made for new players was intended to be simple and solid, mostly centered around demonstrating the basics, including the use of straighforwards buff spells. Ruin was a no-brainer. I included Bombardiers as versatile faction models with good overall stats and enough armour for Butcher's Deceleration to be meaningful. The Forgeseer fit with the MOW, was painted, and could help counter Strakhov's cloud/stealth tricks. Mechanics made sense as they are cheap and could repair most of the army.
Butcher1 (buff version)
-Ruin (proxied by Juggernaut)
Greylord Forgeseer (Bombshell conversion)
Man-O-War Bombardiers
-Bombardier Officer
Battle Mechanics


Pre-Game
I placed a simple 12" zone in the center and said any model could score starting from the second player's second turn, with the first to 5 points being the winner. I went firsts so I could demonstrate basics rules first. I gave him the terrain so he could place them as he wished.


Deployment
I put Strakhov and his support near the forest. The Kodiak in the center, with the Mechanics behind him, and Alexia and the Legion to the left. He spread his MOW in a line in front of the rest of his models (I could not remember the rules for deploying units).


Round 1:
Strakhov cast Inviolable Resolve on the Kodiak and Quicken on himself, used the Sneak battle plan and ran into the forest. His support followed. The Legion ran into the zone, clustered up in a shield wall. The Kodiak, excited to get to grips with the enemy, "accidentally" vented steam and killed all three mechanics. Oops. Oh well, accidents happen in war. Alexia respectfully and surreptitiously pocketed their souls - no point in letting good corpses souls go to waste, right? Walking up, she used the souls to craft three Thrall Warriors, who immediately ran forwards.
Butcher's army ran up, with Butcher himself staying behind the wall of Bombardiers, while the Forgeseer alone split off from the force. Butcher cast Deceleration, and put Vengeful on the Bombardier Officer.

Round 2:
I upkept both spells. Strakhov moved forwards just enough to take a shot at the Forgeseer, hitting and rolling just low enough to not do any damage. Alexia walked up and slung a Hellfire at a Bombardier, also somehow rolling just low enough to not do any damage. The Legion walked forwards and shot their pistols, doing some damage. The Thralls charged the Bombardiers, although only one could make the 3" needed for boosting damage. They finished off one Bombardier, but the return swing from Vengeful on the officer killed a Thrall. The Kodiak trampled up and used Vent Steam, the Kommandos then walked forwards and did the same.
Butcher upkept Vengeful and allocated to Ruin. The Bombardiers shuffled up a bit and killed the Thralls, allowing the Officer to lob a shot at the Legion; it missed but a roll of 10 on the blast damage still killed the target. The Mechanics then repaired some of the damage on the Bombardiers. Butcher Feated and cast Deceleration again. Ruin charged the Kodiak, dispelling Inviolable Resolve. I was surprised that even with Butcher's Feat and the free charge from his Bond, he still only just managed to finish off the Kodiak on his final hit (doing only one point of extra damage). The Forgeseer walked in to the zone and cast a Hoarfrost at the closest Legion grunt, killing it and also a second with another roll of 10 on the AOE damage. At least Alexia was close enough to take their souls.

Round 3:
I dropped Quicken. The Legion charged the Bombardiers, killing one and bringing back a member of the unit. One attack hit the Bombardier Officer, triggering Vengeful. The Officer's attack did no damage, but it was a Crit allowing him to use Shred to attack again (it was only later that it occured to me that Crit Shred is only during the model's combat action), unfortunately he rolled low again, leaving the Legion trooper untouched.
Alexia charged Ruin, using souls to buy attacks and boost damage rolls. She did some damage, not that much. One Kommando charged Ruin, the other I feared would block Strakhov's charge so I charged the Forgeseer instead, leaving her on one health. Reinholdt gave Strahkov a Lucky Charm (which came in handy as I think I rolled three 1's on a damage roll at one point). Strakhov then cast Last Stand on himself and charged Ruin. After buying all his attacks Ruin still had around 10 health boxes left; pow 11 is just sad really. The Koldun Lord managed to land a Brittle Frost on Ruin but did no damage.
With all my activations done Last Stand kicked in and Strakhov keeled over; karmic retribution for killing his own Mechanics no doubt.


Post-Mortem
It was a fun game that flowed fairly smoothly. I did end it somewhat prematurely using Last Stand, but I felt there wasn't much point in drawing it out too long. Still, in retrospect I probably should have let him take down Strakhov himself using Ruin. But this was actually my first game with Strakhov2 and I thought it would be funny for Strakhov to basically kill himself. I do think only have one jack per side is a bit of a problem, because losing that jack is hard to recover from; having a couple of jacks just sort of "buffers" the impact of losing one, or at least creates more of a back-and-forth. But I wanted to have a bit of everything without having too much of the power in the battlegroup as that might make the rest of the army feel redundant; I feel that gives a more accurate impression of the actual game. I think the Butcher list did what I wanted it to quite well, but I might re-write the Strakhov list.

Saturday, July 19, 2025

A Prototype Deck Vault With Accessory Compartment

This design actually predates the gaming accessory box I posted earlier. It was intended for card games that use dice and tokens, like MtG. It would in theory work for games like Warmachine, but I think the accessory compartment is a little small as Warmachine requires rather a lot of tokens.
It is of course a double-topped design. I engraved a hand of cards on one lid and a dice on the other, to mark the different compartments. The accessory compartment is designed to be large enough for 16mm dice.
This was a prototype; you can see that I used dogbones for the box joints. For a "production" piece I would manually cut the pockets square so there won't be any holes. You can see that the resin inlays in the engravings did not come out very well; I've improved my technique since then, although I still need more practice.

I was using metal powder in two-part epoxy resin; despite my efforts to seal the wood first, some of the resin still seeped into the wood and dropped below the surface. Funnily enough those are the parts that look better; I mixed GSW metal powder into the resin, and it looks pretty good most places where the surface was not disturbed, but not where I sanded the resin flush with the wood, even after polishing with a dremel polishing bit and compound. I also tried to mix alcohol ink into the resin on the card deck symbol, to try to progressively change the colours of the cards, but that didn't quite turn out the way I had hoped. Since then I have obtained some coloured mica powders that seem to give better results.
One issue I'm having is splintering around the lid grooves. This might be partly caused by the quality of the plywood, but it is a bit of a delicate area. For this box I applied superglue to the tongues and grooves of the lids to try to strengthen them and prevent splintering (followed by some sanding to adjust the fit), and you can see where some of that glue got away from me and spread out across the surface. The box was not varnished; hopefully varnish will work to strengthen the tongues and grooves, removing the need for superglue.

I've been planning to take these to the local gaming spot and see if people are interested in having their own boxes customized with their own engraving etc, however I really want to make the final boxes from nice wood, not plywood, and that's surprisingly hard to get around here in appropriately sized sheets - at least with my current budget.

Monday, July 14, 2025

A Partitioned Gaming Box

The card box that I was using to hold my Warmachine cards couldn't hold any more, and I couldn't make it any deeper as it wouldn't fit into the accessory tray in my Warmachine transport case if I did. So I designed a partitioned box to hold two stacks of cards instead. I also added a third partion that was wide enough to hold dice and just long enough to hold my marker pen, with enough space left over for some tokens. The lid was also recessed slightly to serve as a tray; the idea was that I would hold the cards in place with my hand and dump all the tokens and dice onto the lid-tray.


I tried a new varnish and varnishing techniques; the varnish was brushed onto the body normally but airbrushed heavily onto the lid. It kinda looked quite green, so I sanded the body and lid lightly to reduce the tinting. The result wasn't what I was going for but it's kind of an interesting "aged" look. The box itself is fine, but that narrow rear compartment is awkward and doesn't have enough room for all the tokens and accessories I like to bring with me for Warmachine. I've decided that I have enough room to extend the rear compartment, so I might make another one in the future with more room. We'll see.

Sunday, July 13, 2025

A Demo Game For Old Times' Sake

I ended up holding a demo game of Monsterpocalypse. I didn't play myself, instead walking both sides through the game phases and explaining the rules as we went along. For the most part I tried to leave both players to make their own decisions, but I did push them to use power attacks (which I walked them through) for several turns after the monsters got close enough, and gave suggestions on good plays when they asked towards the end of the game as the monsters' health started to get really low.


It was pure G.U.A.R.D. versus pure Empire of the Apes. We played using only base rules and models stats, with none of the rules on the models' cards (except High Mobility ofc, and sometimes Flight). The game was close, with King Kondo managing to pull off a rare win against Defender X. I believe both players knew a little about 40K but had no actual wargaming experience, and both seemed to enjoy the game. They seemed perfectly happy to not bother with the card rules; I think for their very first game just the core rules were enough for them to worry about. There was a bit of a discussion about the game's availablity, and it was nice to be able to say that there are digital models available.