Thursday, December 1, 2016
Captain Deadpool!
This guy was a gift for a friend. I was experimenting with a different light setup for photography, so the photos are perhaps not quite as good as they might have been (if nothing else they are a bit warmer than they should be).
This guy was an opportunity to practice highlighting muscles and that sort of organic shape. I think he came out quite well; the black didn't quite work the way I wanted it to, but it's not bad, and the red is pretty good I reckon. The belt buckle was a bit of a challenge; the results may not look amazing in the photos, but in real life his belt buckle is so tiny that I think most people would agree that what I managed is pretty good.
As is usual for Knight Models' stuff, assembly was a complete pain. Bad mold lines (you can see that I didn't manage to completely get rid of a few), plenty of gap filling required, including merging the model to the base, and of course the swords were so ridiculously flimsy (I practically could not handle the model without bending them) that I simply had to replace them, which was a bit of a job. Of course, me being me, I only pulled the trigger on that after I had already attached the arms and sculpted over the join. Then of course I snapped an arm off while drilling the hole, meaning I had to repeat the sculpting part... sigh.
The sheaths weren't as bad as the swords, but they were still vulnerable to bending. Plus they looked too small to me; I think they were actually narrower than the original blades. So I put together replacements for them as well. Then I lost the replacements and had to assemble another set... sigh. Well, the second set of replacements actually ended up looking a fair bit better than the first, so that's alright I suppose.
Overall I enjoyed painting him (if not assembling him) and I'm happy with how he turned out. I think he was a good learning experience. I'm starting to enjoy painting Knight Models a bit more; while painting my 40K stuff has mostly been about highlighting armour, and painting my PP stuff has mostly been about picking out all the detail that covers every surface, painting these models has been more about highlighting organic shapes, which is something I haven't really done very much of so far.
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