Showing posts with label Monsterpocalypse. Show all posts
Showing posts with label Monsterpocalypse. Show all posts

Thursday, May 14, 2026

Painting Scaly Skin Is Relaxing

I really just don't paint at home any more; there's just so many other things I feel like I should be doing when I have energy. Plus painting requires setting aside some time when I won't have to stand up and move around; that's something I can't count on as much these days. Leaving my painting half-done on my desk while I step away for a moment is an invitation to have my cats knock over my painting handles (with models attached of course), drink my dirty paint water, and sit on palette (getting paint on their fur then spreading it around my desk and floor when they move). So I mostly just get to paint at the local gaming club. Which I can do as nobody wants to play Warmachine or Monsterpocalypse, just MTG and 40K - which I'm really not interested in.

Unfortunately for me my eyes have deteriorated a lot in the last few years; I need reading glasses just to be able to do basic block painting, and any kind of precision work is almost impossible without a magnifier. So while at the club I prefer to paint easy stuff. And it doesn't get much easier than fur and scales. So I've decided to focus on painting Monpoc models with simple, easy paintjobs: basecoat, wash, drybrush, pick out a couple of details, call it good. First up: Armodax.

Armodax:
I started with an airbrushed coat of Green Stuff World 1740 Matt Surface Primer Black. I basecoated the entire model with Citadel Colour Base Averland Sunset. This took around three coats; a little more than I expected given Averland Sunset is a Citadel Base paint with good coverage, but not bad at all for yellow. Next I washed the whole model with Citadel Shade Seraphim Sepia, and when that was dry I gave the back plates a wash of Citadel Shade Coelia Greenshade; I was afraid this would be too much of a pure green, but I like how it came out over the yellow basecoat.

I wanted the belly plates to be consistent but slightly distinct from the back plates, so I washed them with Citadel Shade Athonian Camoshade. This didn't do much shading and only imparted a rather subtle greenish tint to the yellow, so I followed it with a glaze of Citadel Glaze Waywatcher Green. It wasn't exactly the effect I wanted, but I decided it was good enough.

I drybrushed the plates with old Privateer Press Forumla P3 Thrall Flesh, and then skin with Vallejo 72.007 Gold Yellow. The yellow drybrush mostly established a midtone, it wasn't really bright enough to serve as a highlight, so I followed it with a second drybrush of Two Thin Coats 10036 Trooper White.

I painted the tongue in my usual mix of Citadel Colour Base Mephiston Red and Privateer Press Formula P3 Ryn Flesh. I picked out the claws with Two Thin Coats 10034 Griffon Claw, then added a rough feathering effect towards the tips with Two Thin Coats 10035 Ivory Tusk. I went over this with Citadel Shade Seraphim Sepia. I felt the tongue was too bright so I hit it with a second wash of Citadel Shade Agrax Earthshade. The claws meanwhile felt too yellow; they didn't stand out from the scaly skin enough, so I glazed the claws with heavily watered down Ivory Tusk, then feathered the tips with Ivory Tusk again.

I carefuly picked out the eyes with Ivory Tusk. I wasn't too precious about it; luckily the strong three-dimensionality of the sculpt made it easy to lick the raised centers of the eyeballs and leave the existing shading in the corners. I picked out the pupils with a black Copic Multiliner SP 0.03, also using it to clumsily enhance the shading around the eyes.

I painted the pavement in Vallejo 70.990 Model Color Light Grey, and the road in Vallejo 70.992 Model Color Neutral Grey, and both were washed with The Army Painter WP1136 Quickshade Washes Dark Tone. I went over the broken rubble around the car with Agrax Earthshade to try to give it a more brownish tint, but the final result was very subtle at best.

The fire hydrant and wrecked car were painted with Mephiston Red and highlighted with Citadel Layer Wild Rider Red. I picked out the car lights with Averland Sunset, and the windows, mirrors, and front grille with Vallejo 72.054 Game Color Gunmetal. I went over the windows with Citadel Glaze Guilliman Blue.

I took the model home to paint the rim Green Stuff World 1779 Acrylic Color Black Stallion, and apply a varnish of Mr. Hobby Mr. Color GX 112 UVCut Gloss then Mr. Hobby Mr. Color GX 113 UVCut Flat with an airbrush (the Badger 250 again).



As this wasn't intended to by "my" Armodax, but rather a sort of club model, I felt more relaxed about painting him, and was able to overlook the imperfections and just enjoy the process. I painted him over three sessions of around two to three hours each, so somewhere between six and nine hours of work. Certainly not blazingly fast, but relatively quick by my standards considering the decent results and casual way I went about painting him.

I did feel that the initial yellow basecoat took too much work. Since then I've started hitting most of my "hobby hangout" models with a white coat or white zenithal before painting, which should make things easier in the future. I'm not sure what I'm going to paint next, but I think it would be best to keep focusing on models that aren't for me or my armies, so that I can avoid getting too precious about it and just enjoy slapping on the paint. Besides, there's not much point in painting models for my armies anymore.

Tuesday, February 10, 2026

Quick Card Printing Tool

I've been thinking about writing a very simple card printing tool for some time, mainly to make it easier to print Monsterpocalypse cards (since the updated cards were shared as individual images). Well, I finally sat down and did it: https://soulsamurai.blogspot.com/p/card-printer-v1.html. I tried to make it easy to use, but there's probably a lot of room for improvement. Well, it's a start.

Sunday, July 13, 2025

A Demo Game For Old Times' Sake

I ended up holding a demo game of Monsterpocalypse. I didn't play myself, instead walking both sides through the game phases and explaining the rules as we went along. For the most part I tried to leave both players to make their own decisions, but I did push them to use power attacks (which I walked them through) for several turns after the monsters got close enough, and gave suggestions on good plays when they asked towards the end of the game as the monsters' health started to get really low.


It was pure G.U.A.R.D. versus pure Empire of the Apes. We played using only base rules and models stats, with none of the rules on the models' cards (except High Mobility ofc, and sometimes Flight). The game was close, with King Kondo managing to pull off a rare win against Defender X. I believe both players knew a little about 40K but had no actual wargaming experience, and both seemed to enjoy the game. They seemed perfectly happy to not bother with the card rules; I think for their very first game just the core rules were enough for them to worry about. There was a bit of a discussion about the game's availablity, and it was nice to be able to say that there are digital models available.

Monday, September 23, 2024

Elemental Jellybeans

I've been interested in doing more clear resin casting. I figured the Elemental Champions would look great with some added transparency. I started with the units, which gave me a chance to experiment with making molds and tinting resin.


Casting:
These models proved to be far more difficult to cast than Ol' Grim's torso, as there were far more nooks and crannies to catch air bubbles. I ended up designing and printing a casting box that had a "door" on each side; I would glue the model into the box, then use the shafts from ear buds to create vents anywhere I thought air was likely to get caught:
Then I sealed the "doors" in place with PVA, using elastic bands to hold them until the PVA dried:
With this done I was able to pour in silicone to make a mold:
Once this set I could pull the doors off and easily extract the mold, carefully cutting it open to remove the model:
I would then transfer the mold to a casting box I designed and printed, that would actually feed the resin to the mold from underneath, so it would slowly fill from the bottom up:
Actually mixing the resin, trying to de-gas it, then slowly and carefully pouring it into the mold was something like a half-hour process per mold. Between trying to get better casts and trying to dial in the tint colours, and of course casting enough to get 15 units, it took ages to finish.
I had to do a lot of cleanup work too, filling bubbles with UV resin and even trying to replace missing details by building up with UV resin then sanding down to the desired shape. One particular recurring issue, for example, was the fingers on the Fire Kami; only one cast came out with fingers that I could "rescue" using UV resin, all the rest needed greenstuff work to look even remotely decent:
The Air Avatar was a little bit more involved. The mold was made the same way, but before casting I took some miscast bricks (made from Green Stuff World acrylic resin powder mixed with water and cast in a Green Stuff World brick mold), broke them into smaller pieces with a hobby knife, and painted them to look like small rocks.
I cut a strip of clear plastic from a blister pack, and used a heat gun to soften it so I could bend it to follow the contour of the Air Avatar. I attached the rocks to the plastic strip using Green Stuff World UV resin.
I put the rock-encrusted strip of clear plastic into the Air Avatar mold before filling it with resin, embedding the rocks inside the resin.


Air Avatar:
I cast the Air Avatar using clear resin with no added dye. The Air Avatar was actually the first model I painted, so I did some things differently from the rest. I airbrushed on Mr. Hobby Mr. Color GX 113 UVCut Flat to serve in place of a primer. I was also hoping that blocking as much UV as possible would protect the resin from yellowing over time. After glueing the model onto its base I applied a masking tape I had gotten from a local art store onto the rest of the base and used blu-tack to try to protect right up to the model.

I painted the rocks that are part of the original sculpt with the same colour I used on the inner rocks: a leftover mix of brown artist acrylics (Daler Rowney "Graduate Acrylic" 201 Burnt Sienna, Phoenix Artist's Acrylic Value Series 690 Vandyke Brown, and Phoenix 601 Raw Sienna) that I've had lying around for a while. I lightly drybrushed the entire model with Formula P3 Menoth White Highlight; I decided to use this on the whole model to try to help the detail to stand out. I then washed the rocks on the base in Citadel Shade Agrax Earthshade. I gave the model another airbrushed varnish of Mr. Hobby Mr. Color GX 112 UVCut Gloss; I considered leaving it glossy as this enhanced the transparency, but it didn't really make sense for air to be glossy so I went over again with the UVCut Flat. For illustrative purposes, here it is before the matt coat, next to an Air Kami with a gloss varnish:
And here is the same model after I went over the gloss coat with a matt varnish, you can see how the matt finish makes it looks less clear:
After the model was done, when I tried to remove the masking tape from the base, it left a stubborn residue behind:
After some experimentation I found something that was able to clean up the residue, however I don't remember what it was and I think it also melted the plastic of the base a tiny bit, but luckily I was able to smooth it out enough to not be too noticeable.

Air Kamis:
The Air Kamis were cast in clear resin then airbrushed with a varnish to act as a primer. I think I actually used the GX 113 Gloss on all the models other than the Air Avatar; I might have been hoping this would help washes flow into recesses rather than tinting the whole model, tbh I don't remember. This time I used Talens Liquid Masking Film to protect the base, which fortunately worked very well.
I gave the models a light drybrush with Two Thin Coats 10036 Trooper White. The grunts' armour was then basecoated with Scalecolor SC-63 Metal N' Alchemy Black Metal, then washed it with Citadel Shade Nuln Oil. This was followed with a dryrbushed of Vallejo 72.053 Game Color Chainmail Silver. I decided it was too dark, so I drybrushed the upper surfaces with Vallejo 72.052 Game Color Silver.

To differentiate the Elite I basecoated its armour with Citadel Color Tin Bitz, then washed it with Citadel Washes Ogryn Flesh (thinned with Citadel Technical Lahmian Medium because my pot is old and has thickened). It was then dryrbushed with Citadel Layer Gehenna's Gold, but I decided it was too dark so I drybrushed the upper surfaces with Citadel Layer Auric Armour Gold. I also left the "gemstones" on the gauntlets clear on the Elite, where I had just painted over them on the grunts.

I varnished them with Mr. Hobby Mr. Color GX 112 UVCut Gloss then Mr. Hobby Mr. Color GX 113 UVCut Flat.

Earth Kamis:
I initially cast the Earth Kamis with green-tinted resin; first I tried a mix of ten drops of Pebeo Fluid Pigment 67 Blue with around five drops of Pebeo Fluid Pigment 62 yellow (in 30ml of resin, which was very excessive). This became very opaque; an issue that always seemed to occur if I used more than a couple of drops of Pebeo yellow. My second attempt came out better with six drops of Pebeo blue to two drops of Pebeo yellow in 20ml of resin. Later I aquired some Green Stuff World 2402 Dye For Resins Green, using seven drops in 20ml of resin.
Which didn't really matter because I then decided to save clear green for different models and switched to purple for my Earth Kamis instead. I tried two drops of Green Stuff World 2401 Dye For Resins Blue with three drops of Green Stuff World 2404 Dye For Resins Red in 15ml of resin, but this was too dark. Next I tried five drops of Pebeo blue (which seems to be much less saturated) with two drops of GSW red in 20ml of resin, and finally three drops of Pebeo blue with one drop of GSW red in 20ml of resin:
I varnished the models, glued them to the bases, and applied the liquid mask to protect the bases. The grunts' helmets were painted Black Metal, washed with Nuln Oil, then dryrbushed with chainmail silver and finally the raised surfaces were dryrbrushed with silver. The Elite's helmet was basecoated in Tin Bitz, washed it with Ogryn Flesh, dryrbushed with Citadel Layer Gehenna's Gold, then the upper surfaces were drybrushed with Auric Armour Gold.

Finally the unarmoured areas were washed with (old) Citadel Shade Druchii Violet. I only did this on the lighter two; when I started on the darker one the shade wasn't really visible and I was afraid it would darken it even further, so I quickly wased it off with water and left it unshaded. I varnished them with Mr. Hobby Mr. Color GX 112 UVCut Gloss, but decided not to follow up with the matt varnish as I liked the idea of the gemstones being shiny.

Fire Kamis:
Initially I tried to tint the resin orange while casting, but then I decided to just use yellow so that I would have bright yellow as the lightest parts of the flames. I had a hard time with the yellow tint, as the Pebeo Fluid Pigment 62 Yellow was very concentrated and just a few drops would turn the model opaque. The Green Stuff World 2403 Dye For Resins Yellow was much more controllable; in the end I used about five drops of GSW yellow in 15ml of resin.

I varnished the models, glued them to the bases, and applied the liquid mask to protect the bases. I then washed the models with Citadel Shade Casandora Yellow; this gave the models the orange tint I had hoped for but darkened them a lot more than I had been expecting. It also seemed to even out the differences in the intensity of the yellow tint between the models.
The flames were looking flatter than I had hoped, so I tried to darked the recesses on the lower parts of the models with another, more carefully applied wash of Casandora Yellow. To try to lighten the models up a bit and create more contrast I tried to take some of the wash off the raised areas by lightly rubbing them with cotton swabs that I moistened and then picked up a small amount of The Masters Brush Cleaner And Preserver, washing the models with a generous amount of water afterwards to make sure there was no residue or leftover brush cleaner. I think this did lighten the raised areas a little, but it's hard to be sure, that might be just my imagination.

The grunts' helmets were painted Black Metal, washed with Nuln Oil, then dryrbushed with chainmail silver and finally the raised surfaces were dryrbrushed with silver. The Elite's helmet was basecoated in Tin Bitz, washed it with Ogryn Flesh, dryrbushed with Citadel Layer Gehenna's Gold, then the upper surfaces were drybrushed with Auric Armour Gold. I also made sure to use the one cast with good fingers for the elite, which allowed me to leave the fingers clear rather than painting over them as I did with the grunts.

Fire Avatars:
I had some trouble casting these guys as the "brain" at the top kept coming out empty. Which is kinda funny to be fair. Eventually I got a good cast, and then ended up with a second good cast (I had only been planning on making one) when I had some leftover resin. I used the same yellow tint as the Fire Kamis, and painted them the exact same way as the Elite Fire Kami.

Water Avatars:
For the first cast I tried about five drops of Pebeo blue in 20ml of resin, I tried to lighten up the second one a little with about three drops of Pebeo blue in 20ml of resin. The first cast had rather a lot of small air bubbles on the surface; the second had far less. Unfortunately I careless chose the rougher of the two casts when I was taking photos...

I varnished the models, glued them to the bases, and applied the liquid mask to protect the bases. The metallic parts were basecoated in Tin Bitz, washed it with Ogryn Flesh, dryrbushed with Citadel Layer Gehenna's Gold, then the upper surfaces were drybrushed with Auric Armour Gold.

The models were looking good; I would say they were my favourites in fact, like deep blue marbles. However I decided to try to bring out the details of the water's surface a bit more; I considered a light white drybrush, but decided instead to try to shade the recesses with a wash of Vallejo 73.207 Game Wash Blue Wash. This darkened the models more than I would have liked, and kinda flowed a bit too much; it didn't really stay in most the recesses and so didn't accentuate the detail as much as I would have liked. That might be at least partly due to the gloss varnish I was using in lieu of primer?


Overall I think these models look fun, and I learned a lot while making them. The bronze looks really good to me, I'm really happy with how that turned out. In the future I'll try to use lighter tints while casting, knowing know that shading has such a pronounced darkening effect on clear casts. I am planning on casting and painting the monsters as well (eventually); in fact I specifically chose the two metallic colours for the units based on how I plan to paint the monsters. These guys did take a long time however, hopefully it won't take me as long to get the monsters done.