Tuesday, August 24, 2010
Animation more sorted
That thing I said yesterday about the exporter only exporting a single pose at a time? Solved. Actually took much less work than I expected, and now I can export an entire animated action in a single file. Might have to tweak it later after I tweak how the engine handles animation of course, but that's the nature of the work. It's an iterative process.
Monday, August 23, 2010
Animation sorted
I recently started to spend time on my engine again, and have finally solved the issues with importing geometry and animations from Blender. There were some problems before that I had not noticed because I had not tested enough, but things seem to be running quite well now. I've also cleaned up the code a bit, and improved the export scripts, making them more user-friendly. The animation export script currently only exports single rig poses though, so the next step will be to export an entire "movement" in one go. After that I think I'll look at graphics again, try to throw in some fancy effects.
Current progress:
 Bind pose
Bind pose
 Posed bones. It may not be obvious, but this is supposed to happen.
Posed bones. It may not be obvious, but this is supposed to happen.
Current progress:
 Bind pose
Bind pose Posed bones. It may not be obvious, but this is supposed to happen.
Posed bones. It may not be obvious, but this is supposed to happen.
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