Version 1.00
New in 1.00:
- Defender focus used to boost ARM if type is Warcaster
- Defender fury used to transfer damage if type is Warlock
- Defender can now be steady (cannot be steady and knocked-down at the same time)
- Sustained Attack
- Crit Sustained Attack
- Gunfighter and Point Blank now use the weapon POW rather than the weapon P+S
- Impervious Flesh now reduces the damage dice by one when the weapon has Gunfighter or Point Blank
- A weapon cannot have both Gunfighter and Point Blank rules at the same time
- Initialise warjacks boxes to make it easier to populate the grid
- Added Arc-Node "A" box to warjack system box types
- Warjack and Colossal DEF goes to 7 if they lose all their M boxes (or don't have any to begin with)
- Warjack and Colossal shields can now be crippled
- Fixed a bug in damage allocation
- Displaying weapon-specific information
- Displaying chance of a specific system surviving
To-do:
- Crit Shred
- Option to roll attacks even when enemy model is knocked-down/stationary (for crit brutal etc)?
- Implement ROF for gunfighter attacks? Very corner case!
- Seperate DEF buffs for gunfighters vs knockdown models?
- Damage doubling effects e.g. eSorscha's feat.
- Chain Attack: lock shield
- Option for sticking to right or left grid on collossals (currently treats it as a single large grid)
- Convergence force-fields?
- Option to ignore effects of crippled systems? (Currently can be done by setting all systems to M and not using shields)
ATTACKER
VICTIM
SIMULATION
RESULTS
Result | Occurence |
Weapons |
Systems | % / total | % / survived |
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