Thursday, October 21, 2010

Wet Ork

So a few weeks ago I was experimenting with clear epoxy for transparent bases. I painted thiws Ork to try and make it look like he's wading through water, using modelling snow for foam. Unfortunately I was careless and overdid the snow, I don't think the end result looks very good. If I ever try again I'll try to be more subtle.

Monday, October 4, 2010

GLSL

I've finally started to read up on GLSL. It's nicer than I expected, I wish I had looked into this years ago. It's surprisingly easy to do some pretty cool effects - at least in a simple standalone test program. I am starting to realise, however, that fully integrating shaders into a game is quite a lot of work. And unfortunately I'm having trouble comitting much effort into my engine these days.

Anyway, here's a screenshot of a simple shader to compare basic lighting in the fixed pipeline with shaders. (The sphere on the right uses a shader, in case it wasn't obvious).