IKRPG Campaign Notes

Caen, the world of the living, and Urcaen, the world of the dead.

In a time long before recorded history, Menoth created mankind.

In the Iron Kingdoms, The Elven tribes united to form the Empire of Lyoss. The Thirteen Great Clans of the Dwarves settle in Ghord. Humans start to build great cities under the leadership of the first Priest-Kings, pushing back the tribes of the Molgur.

Lord Toruk, the Dragonfather, creates his progeny, only to immediately regret his actions and seek to consume them to regain his full power. The Dragons, lesser than Toruk yet still more powerful than any other being on Caen, are able to band together to fight him off.

Escaping to the Sharde Isles, Toruk confronted the Pirate Kings who held dominion. Slaying the only King who refused to submit, the Dragonfather rewarded the twelve who bowed before him with immortality, transforming them into the undead Lich Lords, leaders of the Nightmare Empire of the Cryx.

Morrow and his twin sister Thamar ascend to godhood, leading to the creation of new religions in their names. The church of Morrow spreads across Western Immoren, preaching selflessness, self-improvement, and virtue. Followers of Thamar spread underground, their philosophy of seeking personal power no matter the means forcing them to stay hidden from the many who see them as evil.

As civilisation grows, it starts to choke the flow of energy in the ancient Ley Lines the cross the land. Fearing this will draw the attention of the Devourer Wyrm away from his endless battle with Menoth, the Creator of Man, an ancient order of druids unites with the bestial tribes of the Tharn to form the Circle Orboros, a secret cult dedicated to slowing the growth of civilisation.

Ethrunbal, known to us now as Everblight, corrupts the Nyssian Elves, creating his Legion of lesser Dragonspawn. The few survivors of the Nyss spread across Western Immoren, hoping to someday have their revenge.

The Orgoth arrive from a distant land. They spread across Western Immoren, dominating all the kingdoms of Man. In order to give Mankind a chance, Thamar negotiates with the Nonokrion Order of Infernals, promising them two thirds of all the human's souls in exchange for the Gift of Magic.

Uniting in rebellion against their cruel masters, Mankind makes great strides in technological and magical advancement. Firearms, the rune plate, and finally the great steam-powered machines of war known as the Colossals. Though it takes hundreds of years, the Orgoth are finally cast out of the Iron Kingdoms - though their evil soul-fueled magics can still be found in ancient ruins scattered across the land.

The Rebellion becomes the start of a new, unified calendar. New technologies continue to be developed. Railways cross the land. Steamjacks, smaller descendants of the might Colossals, become commonplace. Labourjacks are used in all forms of industry, while Warjacks redefine how battles are fought.

New empires rise, but it is not long before they too come into conflict. The northern Khadorans covet the fertile lands of Llael and Cygnar, believing they were robbed of what should be theirs by birthright. A new wave of religious zealotry in the name of Menoth, the Creator, leads to the birth of the Protectorate of Menoth. The undead Cryxians secretly spread across the mainland, building underground Necrofactorums where steel and dead flesh are combined to create unholy abominations.

Six hundred years after the start of the Rebellion, the Infernals begin the Claiming, invading Western Immoren with an army of abominations to gather the souls they are owed. A new alliance is formed to fight them off; the gods send Archons to Caen to help their people in their time of need. The Infernals are repelled, but at great cost.


And now a fragile peace once again takes hold, though conflicts can still be found across the land. But so too can opportunities, for those who are bold enough to seek them.

No comments:

Post a Comment