This design actually predates the gaming accessory box I posted earlier. It was intended for card games that use dice and tokens, like MtG. It would in theory work for games like Warmachine, but I think the accessory compartment is a little small as Warmachine requires rather a lot of tokens.
It is of course a double-topped design. I engraved a hand of cards on one lid and a dice on the other, to mark the different compartments. The accessory compartment is designed to be large enough for 16mm dice.
This was a prototype; you can see that I used dogbones for the box joints. For a "production" piece I would manually cut the pockets square so there won't be any holes. You can see that the resin inlays in the engravings did not come out very well; I've improved my technique since then, although I still need more practice.
I was using metal powder in two-part epoxy resin; despite my efforts to seal the wood first, some of the resin still seeped into the wood and dropped below the surface. Funnily enough those are the parts that look better; I mixed GSW metal powder into the resin, and it looks pretty good most places where the surface was not disturbed, but not where I sanded the resin flush with the wood, even after polishing with a dremel polishing bit and compound. I also tried to mix alcohol ink into the resin on the card deck symbol, to try to progressively change the colours of the cards, but that didn't quite turn out the way I had hoped. Since then I have obtained some coloured mica powders that seem to give better results.
One issue I'm having is splintering around the lid grooves. This might be partly caused by the quality of the plywood, but it is a bit of a delicate area. For this box I applied superglue to the tongues and grooves of the lids to try to strengthen them and prevent splintering (followed by some sanding to adjust the fit), and you can see where some of that glue got away from me and spread out across the surface. The box was not varnished; hopefully varnish will work to strengthen the tongues and grooves, removing the need for superglue.
I've been planning to take these to the local gaming spot and see if people are interested in having their own boxes customized with their own engraving etc, however I really want to make the final boxes from nice wood, not plywood, and that's surprisingly hard to get around here in appropriately sized sheets - at least with my current budget.
Saturday, July 19, 2025
Monday, July 14, 2025
A Partitioned Gaming Box
The card box that I was using to hold my Warmachine cards couldn't hold any more, and I couldn't make it any deeper as it wouldn't fit into the accessory tray in my Warmachine transport case if I did. So I designed a partitioned box to hold two stacks of cards instead. I also added a third partion that was wide enough to hold dice and just long enough to hold my marker pen, with enough space left over for some tokens. The lid was also recessed slightly to serve as a tray; the idea was that I would hold the cards in place with my hand and dump all the tokens and dice onto the lid-tray.
I tried a new varnish and varnishing techniques; the varnish was brushed onto the body normally but airbrushed heavily onto the lid. It kinda looked quite green, so I sanded the body and lid lightly to reduce the tinting. The result wasn't what I was going for but it's kind of an interesting "aged" look. The box itself is fine, but that narrow rear compartment is awkward and doesn't have enough room for all the tokens and accessories I like to bring with me for Warmachine. I've decided that I have enough room to extend the rear compartment, so I might make another one in the future with more room. We'll see.
I tried a new varnish and varnishing techniques; the varnish was brushed onto the body normally but airbrushed heavily onto the lid. It kinda looked quite green, so I sanded the body and lid lightly to reduce the tinting. The result wasn't what I was going for but it's kind of an interesting "aged" look. The box itself is fine, but that narrow rear compartment is awkward and doesn't have enough room for all the tokens and accessories I like to bring with me for Warmachine. I've decided that I have enough room to extend the rear compartment, so I might make another one in the future with more room. We'll see.
Sunday, July 13, 2025
A Demo Game For Old Times' Sake
I ended up holding a demo game of Monsterpocalypse. I didn't play myself, instead walking both sides through the game phases and explaining the rules as we went along. For the most part I tried to leave both players to make their own decisions, but I did push them to use power attacks (which I walked them through) for several turns after the monsters got close enough, and gave suggestions on good plays when they asked towards the end of the game as the monsters' health started to get really low.
It was pure G.U.A.R.D. versus pure Empire of the Apes. We played using only base rules and models stats, with none of the rules on the models' cards (except High Mobility ofc, and sometimes Flight). The game was close, with King Kondo managing to pull off a rare win against Defender X. I believe both players knew a little about 40K but had no actual wargaming experience, and both seemed to enjoy the game. They seemed perfectly happy to not bother with the card rules; I think for their very first game just the core rules were enough for them to worry about. There was a bit of a discussion about the game's availablity, and it was nice to be able to say that there are digital models available.
It was pure G.U.A.R.D. versus pure Empire of the Apes. We played using only base rules and models stats, with none of the rules on the models' cards (except High Mobility ofc, and sometimes Flight). The game was close, with King Kondo managing to pull off a rare win against Defender X. I believe both players knew a little about 40K but had no actual wargaming experience, and both seemed to enjoy the game. They seemed perfectly happy to not bother with the card rules; I think for their very first game just the core rules were enough for them to worry about. There was a bit of a discussion about the game's availablity, and it was nice to be able to say that there are digital models available.
Saturday, January 25, 2025
Spriggan: The Untold Story
"When Queen Ayn Vanar ordered the Mechaniks Assembly to give her a warjack that would turn the tide of the Motherland's ongoing border wars, they provided her with the Spriggan." - Forces of Warmachine: Khador
I believe that a model's rules should be consistent with the model's story. A knight in shining armour should have a higher ARM value than a peasant in rags, and a sniper with a scoped rifle should have more range than a guy with a bandolier of throwing knives. So for me the Spriggan's strangely compromised stats are at odds with the fluff that served as its introduction.
Back in Mk2 it had the same MAT as a Juggernaut, and I could accept the lower POW on the lance as a tradeoff for the lance's longer range - even though other armies had warjacks that did not make this tradeoff, with expensive elite warjacks having straight-up better melee stats than the cheap beaters (for example the Mk2 Ironclad with its MAT7 RNG0.5 P+S18 hammer compared to the Stormclad with its MAT7 RNG2 P+S19 sword), and Khador even had an elite warjack with the weapon range of the Spriggan and the power of the Juggernaut in Beast09.
But I never understood the lower base ARM; why build a new Khador warjack (that according to the fluff was like 50% heavier than the existing chassis) with less armour, just to give it a shield? A shield which, despite being described in the fluff as being "heavy enough to deliver a crushing counterattack", is less powerful than an empty fist? I get that, rules-wise, an ARM22 warjack can be seen as a problem. But remember we had ARM25 Devastators at this point, and unlike other factions Khador had no ARM buffs at the time. I'm just saying it doesn't make much sense fluff-wise.
Then in Mk3 the Juggernaut chassis received a MAT upgrade to 7, while the Spriggan stayed at MAT 6 despite being an expensive melee jack (it also received a nerf to the guns, which unlike before - and contrary to the fluff - could now be crippled). Supposedly this was to keep it in line with the Devastator chassis, which also remained at MAT6 and now had a base ARM of 19 (the Spriggan was also buffed with the Devastator chassis' Steady rule, but for some reason not its Sturdy rule).
But why would it need to have the same MAT when it was built for different purposes? According the fluff the Devastator was build to use lower-grade cortices due to Khador's difficulty making high quality cortices, while the Spriggan was specifically designed as an elite warjack to present to Ayn Vanar herself! Also, partway through Mk3 the Berserker chassis, which in the fluff is described as a REALLY old, practically obsolete design that still used ancient cortices that had degraded with time, got upgraded to MAT6. Surely at this point the MUCH newer and more expensive Spriggan should have a MAT7 cortex, if not the entire Devastator chassis (that, remember, had previously had the same MAT as the Juggernaut)?
Then in Mk4 they dropped the base ARM on the Devastator and Demolisher to 18, so the Spriggan is no longer consistent with the chassis anyway! So why not bump it up to MAT7 now? At the same time, PP introduced the new Mk4 Khador warjacks that were ARM20 with access to shields, so ARM20+2 became normal. Yet the poor Spriggan is still stuck at the perplexing ARM19+2 statline that just doesn't make sense fluff-wise. Bear in mind Khador's new Great Bear is ARM20+2 at MAT7 with access to a RNG2 POW19 melee weapon alongside a POW 14 cannon with the pistol rule for the same price or cheaper than the Spriggan, leaving the sad old Spriggan completely outclassed. Hell, the new Avalanche, which is the same cost as the Spriggan and also has a RNG2 lance and a shield, has the Great Bear's MAT7 ARM20+2 statline, but at SPD5!
Yes, the Spriggan has some nice rules on it, but so do the Great Bear and Avalanche. For a while I continued to argue for the Spriggan needing at least a little bit of help; a single extra point of MAT would go a long way. But SGF just released their annual balance update, and it became clear that SFG/PP don't give a damn about classic Khador anymore. So yeah, even I have to admit there isn't even the tiniest grain of hope anymore for the Spriggan's rules making sense in the context of its fluff.
I still love the look of the jack, being one of my personal favourite models in the game, and I still think it's capable on the tabletop with all the utility if brings - if a little expensive and outclassed in several important ways by other options. I just hate that it just always seems to have been short-changed for no apparent reason. Well, that's the way it goes sometimes; some stuff is great, some stuff just does not work on the table the way it's supposed to. Still makes me sad when I think about it though.
--EDIT--
I forgot to mention that the original text seen above specifically says:
This is Khador, ARM20 is standard. Yet somehow "tremendous chassis armor" is only ARM19. Like I said, the stats DO NOT match the fluff. Sigh.
MECHANIK: |
"Your royal highness, for years the Khadoran military has relied on the iconic Juggernaut, with its powerful MAT7 POW19 axe, and the humble yet beloved Destroyer, with its simple yet effect RNG14 POW14 AOE3 bombard cannon. Well, I am proud to present to you our latest and greatest creation, the mighty Spriggan!" "With its MAT6 POW18 lance it is less accurate and not as hard hitting as the Juggernaut. But it has two guns; not giant cannons that take advantage of the size and weight of the platform, but tiny little RNG10 POW10 AOE2 guns that could easily be carried by infantrymen. Also at ARM19 it has less armour than the ARM20 Juggernaut chassis - but we gave it a shield. Of course it's a POW14 shield that is much worse than the POW16 shield the Devastator chassis the Spriggan was built on is already equiped with. Oh, and the whole thing costs 50% more to manufacture than the Juggernaut." "As I'm sure you've realised by now, I am a Cygnaran agent who has infiltrated the Mechaniks Assembly in order to sabotage your production of war materials. I'm sure you will execute me now for wasting so much time and money on this nonsensical design, but I proudly sacrifice my life for my..." |
QUEEN VANAR: |
"IT'S AMAZING! PUT IT INTO MASS PRODUCTION RIGHT NOW!" |
MECHANIK: |
"Wait, wat?" |
Fin.
I believe that a model's rules should be consistent with the model's story. A knight in shining armour should have a higher ARM value than a peasant in rags, and a sniper with a scoped rifle should have more range than a guy with a bandolier of throwing knives. So for me the Spriggan's strangely compromised stats are at odds with the fluff that served as its introduction.
Back in Mk2 it had the same MAT as a Juggernaut, and I could accept the lower POW on the lance as a tradeoff for the lance's longer range - even though other armies had warjacks that did not make this tradeoff, with expensive elite warjacks having straight-up better melee stats than the cheap beaters (for example the Mk2 Ironclad with its MAT7 RNG0.5 P+S18 hammer compared to the Stormclad with its MAT7 RNG2 P+S19 sword), and Khador even had an elite warjack with the weapon range of the Spriggan and the power of the Juggernaut in Beast09.
But I never understood the lower base ARM; why build a new Khador warjack (that according to the fluff was like 50% heavier than the existing chassis) with less armour, just to give it a shield? A shield which, despite being described in the fluff as being "heavy enough to deliver a crushing counterattack", is less powerful than an empty fist? I get that, rules-wise, an ARM22 warjack can be seen as a problem. But remember we had ARM25 Devastators at this point, and unlike other factions Khador had no ARM buffs at the time. I'm just saying it doesn't make much sense fluff-wise.
Then in Mk3 the Juggernaut chassis received a MAT upgrade to 7, while the Spriggan stayed at MAT 6 despite being an expensive melee jack (it also received a nerf to the guns, which unlike before - and contrary to the fluff - could now be crippled). Supposedly this was to keep it in line with the Devastator chassis, which also remained at MAT6 and now had a base ARM of 19 (the Spriggan was also buffed with the Devastator chassis' Steady rule, but for some reason not its Sturdy rule).
But why would it need to have the same MAT when it was built for different purposes? According the fluff the Devastator was build to use lower-grade cortices due to Khador's difficulty making high quality cortices, while the Spriggan was specifically designed as an elite warjack to present to Ayn Vanar herself! Also, partway through Mk3 the Berserker chassis, which in the fluff is described as a REALLY old, practically obsolete design that still used ancient cortices that had degraded with time, got upgraded to MAT6. Surely at this point the MUCH newer and more expensive Spriggan should have a MAT7 cortex, if not the entire Devastator chassis (that, remember, had previously had the same MAT as the Juggernaut)?
Then in Mk4 they dropped the base ARM on the Devastator and Demolisher to 18, so the Spriggan is no longer consistent with the chassis anyway! So why not bump it up to MAT7 now? At the same time, PP introduced the new Mk4 Khador warjacks that were ARM20 with access to shields, so ARM20+2 became normal. Yet the poor Spriggan is still stuck at the perplexing ARM19+2 statline that just doesn't make sense fluff-wise. Bear in mind Khador's new Great Bear is ARM20+2 at MAT7 with access to a RNG2 POW19 melee weapon alongside a POW 14 cannon with the pistol rule for the same price or cheaper than the Spriggan, leaving the sad old Spriggan completely outclassed. Hell, the new Avalanche, which is the same cost as the Spriggan and also has a RNG2 lance and a shield, has the Great Bear's MAT7 ARM20+2 statline, but at SPD5!
Yes, the Spriggan has some nice rules on it, but so do the Great Bear and Avalanche. For a while I continued to argue for the Spriggan needing at least a little bit of help; a single extra point of MAT would go a long way. But SGF just released their annual balance update, and it became clear that SFG/PP don't give a damn about classic Khador anymore. So yeah, even I have to admit there isn't even the tiniest grain of hope anymore for the Spriggan's rules making sense in the context of its fluff.
I still love the look of the jack, being one of my personal favourite models in the game, and I still think it's capable on the tabletop with all the utility if brings - if a little expensive and outclassed in several important ways by other options. I just hate that it just always seems to have been short-changed for no apparent reason. Well, that's the way it goes sometimes; some stuff is great, some stuff just does not work on the table the way it's supposed to. Still makes me sad when I think about it though.
--EDIT--
I forgot to mention that the original text seen above specifically says:
"... an impenetrable shield in addition to its tremendous underlying chassis armor".
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