SoulSamurai

Just a hobby blog with a Warmachine Card Creator.

▼
Tuesday, September 7, 2010

Transparent bases

›
This ork is my first experiment with a transparent base, which I feel is less obtrusive on the tabletop. Personally I feel that single figur...
Wednesday, September 1, 2010

Realism in games

›
There's many unrealistic elements of video games that we happily ignore, either because we know it's too difficult (or just not wort...
1 comment:
Tuesday, August 24, 2010

Animation more sorted

›
That thing I said yesterday about the exporter only exporting a single pose at a time? Solved. Actually took much less work than I expected,...
Monday, August 23, 2010

Animation sorted

›
I recently started to spend time on my engine again, and have finally solved the issues with importing geometry and animations from Blender....
Wednesday, June 2, 2010

Quick update - Rolling Bones and Crimson Fists

›
So I've made some progress in my game engine. I've gotten the animation to a point that I can live with for the time being, though I...
Tuesday, March 30, 2010

Lights! Camera! WAAAAGGGHHHH!

›
I have been spending most of my free time on Warhammer, mainly reading and painting (I've found a few people mildly interested in playin...
Wednesday, March 3, 2010

Of course...

›
I was mistaken yesterday when I thought I had solved all the problems. Of course. Because my mesh was not written (by hand) correctly to beg...
‹
›
Home
View web version

About Me

Soul Samurai
View my complete profile
Powered by Blogger.